Research

Interests

My research interests primarily lie in interactive computer graphics and physics simulation, especially geometric modelling, animation and skinning, computer vision and machine learning application for computer graphics.

My doctoral dissertation, which I defended in June 2018, describes a hybrid physics and geometry-based approach to muscle simulation for character animation. The related method was published subsequently in Computers & Graphics.

Publications

2018 : Dynamic implicit muscles for character skinning, Computers & Graphics 77, pp.227-239. Elsevier. [DOI] [PDF] [Youtube Video]

2018 : Implicit muscle models for interactive character skinning. Ph.D. thesis, Université de Toulouse.

2017 : Scalar fields and secondary motion in character animation. Presented at Eurographics 2017‘s Doctoral Consortium.

2016 : Implicit-based secondary motion for character animation. Presented at j.FIG 2016, joint conference EG-FR / AFIG.

2011 : Realistic animation of virtual characters. Master’s thesis, École Centrale Paris.

2010 : Natural convection of temperature-sensitive magnetic fluids in porous media, Advances in Applied Mathematics and Mechanics 3 (1), pp.121-130. Cambridge University Press. [DOI] [PDF]